I designed this fanciful helicopter as a payware add-on for Microsoft Flight Simulator. It's fully flyable within the simulator, and contains a highly detailed cockpit and many animations - including the pilot, doors, rotors, and landing gear suspension/retraction.
I first made a (very!) high polygon version in 3d Max and ZBrush, then used that to create this game-ready version. Rigging was done in Physique. All secondary contours (muscles, bones, etc.) come from a normal map generated by the high poly version in ZBrush.
I originally built her for Mt. Pebbles Snowboard Dash - a 3D Shockwave game on Postopia.com, a game site owned by Post Foods LLC. In this reworked version, I upped the polygon count and created a normal map in ZBrush for hair detail.
I built this car for Ferrari X-V Speed Trial, a 3-D Shockwave game on the Mattel Hot Wheels site.
A character I created for the AddictingGames Mobile App.
I built this dragon in Max, and rigged him with a Biped skeleton and a Skin modifier.
A character I created for the AddictingGames Mobile App.
An exact replica of a Ludwig Vistalite drum set I used to own. I originally built it in Maya; later I converted it to Max and gave it Mental Ray materials and lighting.
...a detailed model of an Eastern Painted Turtle
This Piasecki H-21C is a fully flyable add-on product for Microsoft Flight Simulator. Both the exterior and interior have been reproduced down to the most minute detail, based on extensive research and measurements taken at the American Helicopter Museum. Doors, rotors, landing gear, and pilot are all animated.
...a very low polygon truck I built for the Nintendo DS game Monster Trucks DS - developed by Skyworks for Majesco.